![]() Each section of the barrier may be destroyed by an attack that equals its Toughness of 10. When the spell expires or a section is broken, it crumbles to dust or dissipates. (If you’re using a gridded mat to play, draw the barrier between the squares directly along the grid-lines.) The exact placement of each section is defined by the caster, but each section must be connected to at least one other section after the first. The barrier ranges in thickness from a few “real world” inches for stone or other hard materials up to a foot for things like bones or ice. Every Power Point spent creates a 1” wide section of wall. Regardless of what the barrier is made of (ice, thorns, stone, energy, etc.), it has a Toughness of 10. The caster is automatically Fatigued from the effort (in addition to Backlash if a 1 was rolled on the arcane skill die). On a failure, the entity is free to continue its business and suffers no ill effects. With a success, the entity is instantly driven back to its own realm, though it is not destroyed. The spellcaster must be within Range of the target and make an arcane skill roll opposed by the entity's Spirit. Since most casters don't have so many Power Points, they often rely on rituals or devices. A Wild Card demon with a Spirit die of d10 therefore requires 20 Power Points to banish. Generally, any entity that can be summoned can be banished.The cost to invoke this spell is equal to the entity's Spirit die type, and double that if the entity is a Wild Card. Trappings: Runes, chants, gestures, prayers, special substances, an exorcismīanish entity forces extradimensional entities back to their own realm. Martial Artist: The character dodges the round in “bullet time.” Mad Scientist: A bullet-proof vest, skin-hardener spray. Success grants the recipient 2 points of Armor. Called guiding wind.Īrmor creates a field of magical protection around a character or an actual shell of some sort, effectively giving the target Armor. Martial Artist: Adopting a fighting stance. Mad Scientist: A high-tech scope, or heat-seeking bullet. Huckster: Small sparks of crackling lightning around the gun, card, or whatever is thrown. Called shot penalties are reduced by 1 for a success, and by 2 for a raise. Use the usual procedure for determining its trappings (let the player make it up based on his concept of the gizmo that produces the effect) some ideas are presented here to help you.Īim increases a character's accuracy with a Shooting or Throwing attack. A huckster calls the barrier spell ring of fi re, for instance Mad science is a little different because it can come in so many forms. Some are known by particular names as well. Note that hexes and miracles have very distinct trappings in Deadlands and are listed here. We've repeated all the powers from the main rulebook for both the sake convenience and to tell you exactly how they work-and look-in the Weird West. Below are all the spells, miracles, and devices available to characters in the Weird West.
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